Dev blog #2


This dev post will introduce new mechanics and bug fixes to the game

> Main Features Added
  • More HUD elements added including laser indicator and crosshair.
  • Hud scaling with zoom and size of screen.
  • Added new visual changes such as terrain textures, skybox and lighting
> Features in working progress
  • working on  the ability to call in airstrike on lasered position.
> Bug Fixes
  • Hud correctly changes size when zooming in on any screen resolution.
  • UI elements switch off correctly when laser is off.
  • When you unlock the camera it would snap back it the last position of the mouse. Now it smoothly continues from the last lock position.

Demonstrating HUD scaling and smoothing unlock.



> Visual Changes

Used Pbr textures for the ground to improve visual fidelity. Also played around with the post processing to improve the feel of the game. 

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