Dev blog #6
UAV Drone » Devlog
Welcome to my sixth dev post. This week I had a heavly based on the AI implementation into the game.
> Main Features added
- Proper Navmesh Added for soldiers and tanks.
- Friendly tanks added to convoy.
- Enemy Convoy with waypoints.
- Enemy AI can detect friendly units which will stop and point their weapons towards.
- Changed up the scenery by adding more terrian and adjusted house size and position.
Enemy AI detecting targets.
New Terrian and changes to building placement.
> Bug Fixed
- Fixed pixel font and now displays correctly.
- Fixed explosion behivour to remove AI unity correctly from the scene with no errors.
- Fixed AI stopping correctly. AI now Behave as intended.
- Fixed AI stopping correctly. AI now Behave as intended.
- Fixed the navmesh for the Bmp 1 Vehicle.
> Future Development
- Allow the enemy to shoot back to kill friendly units.
- Add more details to the level and extend Level Length.
- Add Menu UI.
Get UAV Drone
UAV Drone
UAV drone game played like a railShooter.
Status | Prototype |
Author | MujiRasu |
Tags | Arcade, On-Rails Shooter, War |
More posts
- Dev blog #8 Release1May 17, 2024
- Dev blog #7May 16, 2024
- Dev blog #5Apr 29, 2024
- Dev blog #4Apr 21, 2024
- Dev blog #3Apr 14, 2024
- Dev blog #2Apr 07, 2024
- Dev blog #1Mar 31, 2024
Leave a comment
Log in with itch.io to leave a comment.