Dev blog #4
UAV Drone » Devlog
This is the forth dev post for my game. I'll be showing all the new and cool changes I have added to the game.
> Main Features added
- Thermal vision
- New terrain
- soldiers and Buildings
Thermal vision can be used to spot targets such as soldiers with ease. Any targets that produce a heat will glow.
Development of larger terrains. Still in work in progress and may not make it to the game.
> Bug Fixes
- The was a stutter whenever you call in an airstrike and when the bomb path was calculated. This turned out to be an issue on my end and worked perfectly fine.
> Known Bugs
- Terrain is too large to apply small details such as roads and rivers.
- Errors with baking occlusion lighting with big terrains.
- Imprecise and large Nav mesh which are very difficult to work with.
> Future Development
- I will be fixing the terrain or switching back to my previous terrain so I can implement more visual details to the environment.
- I will be setting up explosion hitbox for the airstrike to take out enemies.
- Set up the Ai pathing for friendly troops to be following.
- Display a cool down for the airstrike ability.
Get UAV Drone
UAV Drone
UAV drone game played like a railShooter.
Status | Prototype |
Author | MujiRasu |
Tags | Arcade, On-Rails Shooter, War |
More posts
- Dev blog #8 Release1May 17, 2024
- Dev blog #7May 16, 2024
- Dev blog #6May 05, 2024
- Dev blog #5Apr 29, 2024
- Dev blog #3Apr 14, 2024
- Dev blog #2Apr 07, 2024
- Dev blog #1Mar 31, 2024
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