Dev blog #3
UAV Drone » Devlog
Welcome to my third dev post of my game. I've added some new and interesting features and bug fixes.
> Main Features added
- Added an airstrike ability for the player to call in.
> details
The air strike ability will call in an aircraft from a random direction to drop a bomb on the point that you have locked onto.
There is a calculated curve that the bomb follows after drop to allow for a consistent and smooth looking drop from any angle.
> Bug Fixes
- Error with building the project, remade project in another project and builds now work.
- mouse does not move the drone when tabbed out the game now.
- You can tab into the game more than once and the mouse will be confined to the window.
> Known bugs
- flight angle of the aircraft rotates incorrectly when approaching at certain angles. This may not be fixed as I kind of like the movement that it makes.
- there is a slight jitter when the Bezier path for the bomb is calculated. This is minor issue but I will have a look at in spare time.
> future features.
- I hope to start creating moving infantry and vehicles to target.
- Bolster up the land scape with buildings for the enemies to use has cover.
- Add a 30mm barrage ability.
- I need to re add the visual fidelity from my old project to the new because right now I'm lacking a skybox, baked lighting and any post processing.
- Will be adding UI effects so you can see when the cool down for your ability is down and a little icon to go with it.
>Example Icon
> Extras
I little explosion effect I made.
Get UAV Drone
UAV Drone
UAV drone game played like a railShooter.
Status | Prototype |
Author | MujiRasu |
Tags | Arcade, On-Rails Shooter, War |
More posts
- Dev blog #8 Release1May 17, 2024
- Dev blog #7May 16, 2024
- Dev blog #6May 05, 2024
- Dev blog #5Apr 29, 2024
- Dev blog #4Apr 21, 2024
- Dev blog #2Apr 07, 2024
- Dev blog #1Mar 31, 2024
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